Research

Research Interests

  • generalized sampling
  • natural language
  • AI for board games
  • Post Web: WWW replacement media platform

Publications

  1. [Proceeding] Kazuki Asakura, Shunsuke Ono, "[Poster Presentation] A Locally Constrained Sampling Strategy for Generalized Graph Signal Sampling", IEICE Technical Report (IEICE Technical Committee on Signal Processing), vol.121, no.384, pp.32-37, Mar. 2022.
  2. [Thesis] Kazuki Asakura, (Supervisor: Shunsuke Ono,) "Generalized Graph Signal Sampling with Locality Constraints," Bachelor's thesis, School of Engineering, Tokyo Institute of Technology, Jan. 2022.
  3. [Proceeding] Shoko Kimura, Ayaka Fujii, Kenichi Ito, Kazuki Asakura, Rihito Tsuboi, and Kazunori Miyata, ""Into the Womb -Born Again- A VR Experience of Being Warmly Swaddled Using "Otonamaki" from Japanese Method,"" ConVRgence (VRIC) Virtual Reality International Conference, pp. 169-171, Apr. 2020.
  4. [Proceeding] Shoko Kimura, Ayaka Fujii, Hiroyuki Hoshi, Rei Tamaru, Ryoma Miyauchi, Kazuki Asakura, Akihiro Suzuki, and Rihito Tsuboi, "Re:born -You will be Back to the Fetus, Go through the Birth Canal and Reborn-," The Virtual Reality Society of Japan Conference Proceedings, vol. 24, pp. 2B-04, Sep. 2019.